var a, b, c, d, x1, x2, t: real;
begin
writeln('Программа для решения неравенства ax^2 + bx + c > 0');
write('Введите коэффициенты a, b, c: ');
readln(a, b, c);
if a = 0 then begin
if b = 0 then
begin
if c > 0 then writeln('(-∞; +∞)')
else writeln('ø')
end
else if b > 0 then writeln('(', -c / b : 0 : 3, '; +∞)')
else writeln('(-∞; ', -c / b, ')')
end
else
begin
d := b * b - 4 * a * c;
if d = 0 then
begin
x1 := -b / (2 * a);
if a > 0 then writeln('(-∞; ', x1, ') U (', x1, '; +∞)')
else writeln('ø')
end
else if d > 0 then
begin
x1 := (-b - sqrt(d)) / (2 * a);
x2 := (-b + sqrt(d)) / (2 * a);
if x1 > x2 then
begin
t := x1;
x1 := x2;
x2 := t
end;
if a > 0 then writeln('(-∞; ', x1, ') U (', x2, '; +∞)')
else writeln('(', x1, '; ', x2, ')')
end
else
begin
if a > 0 then writeln('(-∞; +∞)')
else writeln('ø')
end
end
end.